Kode Red / ArmA

Editing and Scripting for ArmA3

[How to] "Showcase-Intro" SAT Maps

In the beginning of the "Showcase Missions" by BIS, for the ArmA3 Alpha, there is this nice overview of the AO from a bird perspective.

Arma _sitrep

 So here is an example Script on how to do something like this.

// set side colors
private ["_colorWest", "_colorEast"];
_colorWest = WEST call BIS_fnc_sideColor;
_colorEast = EAST call BIS_fnc_sideColor;
// set transparency for colors
{_x set [3, 0.73]} forEach [_colorWest, _colorEast];
	markerPos "MARKERNAME", // Target position (replace MARKERNAME)
	"Clear the enemy camp", // SITREP text
	400,					// 400m altitude
	200,					// 200m radius
	0,						// 0 degrees viewing angle
	1,						// Clockwise movement
	[	// add Icon at player's position
		["\a3\ui_f\data\map\markers\nato\b_inf.paa", _colorWest, getPos player, 1, 1, 0, "Alpha Squad", 0],
		// add Icon at enemy/target position
		["\a3\ui_f\data\map\markers\nato\o_inf.paa", _colorEast, markerPos "MARKERNAME", 1, 1, 0, "Enemy Camp", 0]
] spawn BIS_fnc_establishingShot;

4 comments on “[How to] "Showcase-Intro" SAT Maps”

  1. Gravatar of FuriousSamFuriousSam
    Posted Sunday, September 08, 2013 at 10:31:01 PM

    Very nice thank you. :) but is there any way of making this seqeunce longer ?

  2. Gravatar of shadeshade
    Posted Saturday, September 21, 2013 at 1:41:06 AM

    Hey ,
    any way of making the scene in Thermal view ?
    (for night missions)

  3. Gravatar of campocampo
    Posted Tuesday, October 01, 2013 at 10:16:25 PM

    so with the script. Where do you put it in? (example: init.sqs)

  4. Gravatar of dgadga
    Posted Monday, October 07, 2013 at 5:01:23 PM

    @FuriousSam Not that I know of ;7

    @shade Didn't try that yet, but would be nice to find out. There is a way of putting "TheralView" as an effect on the camera. Google should yield some results here.

    @campo I have it on top of the "init.sqf" i put it between [] spawn { CODEHERE };

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